In this thread you will find roles which belong to Serial factions. A big thank you to Shottie for making the role list.
Arsonist
Role Name: Arsonist
Alignment: Neutral Killing
Priority: 3 (dousing) 5(Ignition)
Abilities: You may douse targets or ignited already doused targets
Immunities:
Detection Immunity
Attack: Unstoppable
Defense: Basic
Attributes:
You can pick a target to douse each night or Ignite already doused targets.
Only other arsonists will be informed they were doused, no other role will know they were doused.
All Doused players will show up under the arsonist investigation results.
You may also clean gasoline off yourself at night if you were doused by another arsonist. You will not be able to douse or ignite anyone else.
A guardian angel can clean a doused person
A revived target will not be doused anymore.
A veteran will still be doused on alert, but you will be killed.
An arsonist igniting will ignite all doused players, even those of other arsonists.
No town protective roles have effect on your douse nor your ignite.
How you are Investigated:
Sheriff: You're target seems innocent.
Investigator: Bodyguard, Godfather, Arsonist, or Crusader
Consigliere/Witch/Coven Leader: Your target is the Arsonist
Win conditions:
Wins with:
Arsonist
Survivor
Witch
Pirate
Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Mafia
Serial Killers
Werewolf
Juggernaunt
Serial Killer
Role Name: Serial Killer
Alignment: Neutral Killing
Priority: 5
Abilities: Choose a person to attack each night with a basic attack.
Immunities:
Attack: Basic
Defense: Basic
Attributes:
If you are roleblocked you will attack your roleblocker instead of your chosen target.
A Pirate will still kill you if you lose a duel to them, and they will live.
If you are jailed and not executed you will kill the jailor.
If a bodyguard is protecting the jailor they will attack you if you are jailed and not executed.
If you were blocked by multiple roleblockers you will kill all of them.
How you are Investigated:
Sheriff: You're target seems suspicious.
Investigator: Doctor, Disguiser, Serial Killer, or Potion Master
Consigliere/Witch/Coven Leader: Your target is a Serial Killer!
Win conditions:
Wins with:
Serial Killers
Survivor
Witch
Pirate
Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Mafia
Arsonists
Werewolf
Juggernaunt
Werewolf
Role Name: Werewolf
Alignment: Neutral Killing
Priority: 5
Abilities: Choose a player and rampage at their house at night.
Immunities:
Detection immune on Odd Nights.
Attack: Powerful
Defense: Basic
Attributes:
You will attack your target and all their visitors or choose to stay home and attack all your visitors
If you visit a jailed target you will kill all those who attempted to visit but not the target or jailor.
You can not be controlled into targeting yourself or transported into it, you will just stay home.
If you are jailed on an even night and are not executed you will attack the jailor, a bodyguard or trapper protecting the jailor will attack you.
You will attack any roleblockers
roleblockers who block you do not get a special notice like serial killers do.
A Pirate will always be attacked during a duel
If you are controlled on odd nights you will still visit your target but you will not attack them.
How you are Investigated:
Sheriff: You're target seems innocent.
Investigator: Sheriff, Executioner, Werewolf, or Poisoner
Consigliere/Witch/Coven Leader: Your target is the Werewolf.
Win conditions:
Wins with:
Survivor
Witch
Pirate
Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Mafia
Arsonists
Serial Killers
Juggernaunt
Plaguebearer/Pestilence (Unique Role)
Role Name: Plaguebearer (Unique Role)
Role Alignment: Neutral Chaos
Abilities: You may choose to infect a player with the Plague each night.
Immunities:
Defense: Basic, Invisible (As Pestilence)
Detection Immune
Role block Immunity (As Pestilence)
Control Immunity (As Pestilence)
Attack: Powerful (As Pestilence)
Priority: 5 (6 after becoming Pestilence)
Attributes:
You may choose a player to infect each night.
You will know everyone who is infected.
You will be told each time a new person is infected
People can become infected through day actions, which you will be notified at the end of the day phase.
Players do not know if they are infected.
When all players are infected you will be given your new role guide of Pestilence.
You can become Pestilence at the end of day phase.
People are infected by you visiting them or them visiting you.
You infect anyone who visits or is visited by someone who is infected.
You will infect people who visits the target you visit each night.
An amnesiac who remembers your role after death will pick up where you left off, all people will still be infected and continue to infect other players.
How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target is the carrier of disease. They must be the Plaguebearer.
Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
Converts Into:
Role Name: Pestilence (Unique Role)
Role Alignment: Neutral Chaos
Abilities: You may choose to choose to rampage at a player's house at night.
Immunities:
Role Block Immune
Control Immune
Detection Immunity
Attack: Powerful
Defense: Invincible
Attributes:
You will rampage the place you visit every night
You will kill anyone who visits you.
You CAN NOT be killed at night. Jailor, Jester nor Juggernaunt can kill you.
Your target can be saved by a Doctor, Bodyguard, Trapper, Crusader, Jailor or Guardian Angel.
If you and a Juggernaunt attack each other the same night, you will kill the Juggernaunt. There will also be a special in game announcement.
How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target reeks of disease. They must be Pestilence, Horseman of the Apocalypse.
Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
Juggernaut (Unique Role)
Role Name: Juggernaut (Unique Role)
Role Alignment: Neutral Killing
Abilities: You may choose to attack a player on Full Moon nights. You have a powerful attack!
Attributes:
With each kill your powers grow.
0 kills: You may attack only during Full Moon.
1 kill: You may attack every night.
2 kills: You gain Basic Defense.
3 kills: You gain rampage attacks (killing your target and anyone who visits them). If you decide to stay at home, you will kill your visitors.
4 kills: You gain unstoppable attacks (your attack will ignore effects of the protective roles).
You have detection immunity - you will appear as not suspicious for Sheriff.
You have no investigative result.
If a Necromancer uses the ability of a dead Juggernaut, the dead Juggernaut will still be powered up even though they are dead.
An Amnesiac who remembers that they were a Juggernaut will start at the level the Juggernaut was before they died.
How you are Investigated:
Sheriff: Your target seems innocent!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaut or Ambusher
Consigliere/Witch/Coven Leader: Your target is the Juggernaut.
Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolf
Must kill Plaguebearer/Pestilence